Game Night! November 28, 2012 @ the NERD Center

On Wednesday, November 28th Great Eastern is sponsoring the fifth annual Game Night Event!

6pm Registration, Dinner, Networking
6:30pm Ben D'Amprisi of Autodesk with a review of their extensive gameware products
7pm Jamie Gotch, Subatomic Studios
8pm Raf Anzovin, Anzovin Studios
   
Location Microsoft NERD Center, Horace Mann Room
Sign Up http://greateasterngamenight2012.eventbrite.com/

 

Jamie Gotch of Subatomic Studios, will be presenting on using Max in mobile games - they are the creators of Fieldrunners and Fieldrunners 2!

For the side scrolling game Usagi Yojimbo: Way of the Ronin, Happy Giant Media needed a way to emulate Stan Sakai's iconic cartooning style while avoiding in-engine toon shading that would have been prohibitively expensive for phones and tablets. Raf Anzovin from Anzovin Studio will demonstrate how using a 2.5-d approach allowed them to rig drawn artwork in Maya for fluid animation.

 

Ben D'Amprisi from Autodesk will be here to review their gameware products too!

We'll have refreshments and food - as always this is a free event!

Please let Heidi know if you have any questions - and if you sign up but can't attend, please let me know as seating is limited.  Thanks!!!

 

NYC Free Entertainment Creation Suites Test Drive

Thursday, June 28th from 10am - 4pm!

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On Thursday, June 28th, Lee Fraser, Autodesk Technical Specialist, Maya Guru, Suites Guy - will be presenting a full day, hands-on Test Drive of the 2013 Entertainment Creation Suite.
Cost Free
Time 10am - 4pm
Where Autodesk M&E Office, 38 W 21st Street, NYC
When Thursday, June 28th
PreRequisites

Registration is MANDATORY call 800-875-0025 or email This email address is being protected from spambots. You need JavaScript enabled to view it.

Prior to the test drive date, registrants will download the 30-day trial of the Entertainment Creation Suite so you can follow along, hands-on, on your own laptop!
SCHEDULE:
10-11 Introduction and Overview of Major New Features
11-12 Mudbox Intro and Workflows
12-1 Lunch Break
1-1:30 ICE Crowds Overview
1:30 -2:30 Motionbuilder Intro & Workflow
2:30-2:45 Break
2:45-3:30 Motion Capture with Consumer Devices
3:30-4 Tying Mocap Back to ICE Crowds and Q&A



LEE FRASER Autodesk Technical Specialist
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Lee Fraser : Autodesk Technical Specialist

BIOGRAPHY:
Lee Fraser has worked in 3D for well over a decade. He has worked at Autodesk focusing on many aspects of Maya, particularly for use in Film and Video production. During that time he's enjoyed working with many film and video production houses including Turner Studios, Cartoon Network, Fathom Studios, ILM, ESC, Tippett and Giant Killer Robots.
BIOGRAPHY:
Lee Fraser has worked in 3D for well over a decade. He has worked at Autodesk focusing on many aspects of Maya, particularly for use in Film and Video production. During that time he's enjoyed working with many film and video production houses including Turner Studios, Cartoon Network, Fathom Studios, ILM, ESC, Tippett and Giant Killer Robots

Winner of Virtual Event - and on to 3D Stimulus Day!

Darlene O. won the tablet - Congratulations, Darlene!  A sincere thanks from all of us at GET for signing up for the Virtual Event - now don't miss 3D Stimulus Day on April 14th!!!   We're so busy having all the fun and doing all the things!

 

3D Stimulus Day 2012

3dstimday2012

On Saturday, April 14th Great Eastern will hold our fourth annual 3D Stimulus Day!

Lunch will be provided.

Location: Microsoft NERD Center, Cambridge, MA

Time: 9:00am  - 4:00pm

Schedule:

9:00

-

9:30

Check-in & Coffee

 

9:45

-

10:45

SOCIAL MEDIA FOR ARTISTS

Elliott Mitchell, Founder, Vermont Digital Arts and Technical Director, Infrared5

11:00

-

12:00


CREATIVE MOBILE MULTIPLAYER:
DESIGN & TECH OF GIMBAL COP

 

Jono Forbes and Matt Schoen,
Defective Studios

12:00

-

1:00

Lunch

 

1:15

-

2:15

BROKEN RIGGING FOR GAMES

Raf Anzovin, Anzovin Studios

2:30

-

3:30

UNITY: CREATING GAMES
WITH UNITY 3.5

Russ Morris, Unity 3D

3:45

-

+

Snacks & Chit-Chat

 

 

Creative Mobile Multiplayer: Design and Tech of Gimbal Cop
Jono Forbes & Matt Schoen, Defective Studios

Gimbal Cop (And the Case of Objectionable Hypercorrection) is a new multiplayer creative mobile game from Defective Studios: Runner players race to catch the rogue Architect player, who is leaving a crazy highway of tripped-out visuals in his wake. This project has presented Defective with a load of new challenges, including asymmetric creative multiplayer, mobile flying and racing controls, an innovative user interface, and an artist-driven method to procedurally create visually striking and varied tracks -- all of this running across multiple mobile devices. In this talk, we'll discuss both the high-level design and nitty-gritty tech of these challenges.

 

Broken Rigging for Games
Raf Anzovin, President, Anzovin Studios

Company president Raf Anzovin started drawing when he was 3 and animating when he was 8 and has never looked back. You’ll find him on the animation credits of Blue Sky’sRobots. He was also supervising animator for Hasbro’s G.I.Joe Valor vs. Venom andAction Man: X Missions. Anzovin does it all: vivid game cinematics, kids’ specials on PBS, made-for-TV action flicks, commercials for TV and cellphones. If a project needs lively and expressive character animation or eye-catching imagery, they can provide it.  Anzovin Studios also designs and produces Maya plug-ins that make life easier for themselves and their fellow animators. The Setup Machine, automatically rigs bipeds and quadrupeds, which cuts down on production time while giving animators superb control over their characters.

 

Social Media and Networking for Artists
Elliott Mitchell, Founder of Vermont Digital Arts and Technical Director at Infrared5

Elliott has worked as a 3D and visual effects artist for games and film for over 12 years, and has taught digital art and game design at the collegiate level for almost 10. After retiring from full-time teaching, Elliott founded Vermont Digital Arts, a 3D game studio that creates Unity iOS games. He is active in the Boston-area game development scene, co-founding both the Boston Unity Group and the North East Digital Artists Group. "Creating art that functions elegantly, blurring the line between artistic film and video games -- these are my passions," he says.

 

UNITY: Creating A Game
Russ Morris, Unity 3D Product Evangelist therussmorris.tumblr.com

Having worked as a game designer and developer in the games industry, coupled with a background in education, Russ has an understanding of how to use Unity in a professional environment, as well as the understanding of how to communicate with Unity developers with a wide range of experiences. Prior to joining Unity Technologies Russ taught Unity and game design at London South Bank University, as well as co-organising the London Unity User Group. When he's not making, playing or talking about games, he's probably talking about rugby.

 

 

Here's a link to last year's recap and photos!

3D Stimulus Day :: Saturday, April 14, 2012

3dstimday2012

 

On Saturday, April 14th Great Eastern will hold our fourth annual 3D Stimulus Day!

Lunch will be provided

Location: Microsoft NERD Center, Cambridge, MA

Time: 9:00am - 4:30pm

Schedule:

 

 

 

 

On Saturday, April 14th Great Eastern will hold our fourth annual 3D Stimulus Day!

Lunch will be provided

 

Location: Microsoft NERD Center, Cambridge, MA

Time: 9:00am - 4:30pm

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