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3D Stimulus Day :: Saturday, April 14, 2012 Print E-mail

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We are in a planning frenzy for our fourth annual 3D Stimulus Day!

I'll update this space and our Facebook page and twitter with speakers, topics, schedules,etc.

 

Location: The Commons (10th and 11th floors) Microsoft NERD Center, One Memorial Drive, Cambridge, MA

Time: all day Saturday, I'll post an agenda this year in case people want to pick and choose what they can come for!

Food: of course, silly.

Free - we'll just ask that you register so we can have enough food and plan on space usage, etc.


 
Make Your Ideas a Reality: Suites and Unity Workflow Print E-mail

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On Tuesday, June 14th we are hosting event that should knock your socks off...  Make Your Ideas a Reality with a Max and Maya workflow that works with Unity - there will be an in-depth look at Unity and the workflow with Max and Maya - then Carl will demonstrate how to make a game and build it for the web, iOS and Android.

Defective Studios will be presenting their Unity-based world-builder, Platformer, working with their Maya plug-in for full modeling of terrain, and the ease in which it lets you move back and forth between Maya and Unity.

Carl Callewaert has 10 years experience working in motion capture, 3d animation and game development. His professional experience includes working as a liaison between artists, programmers and sales department on software/hardware development, motion capture pipelines and (mobile) game development. As an Autodesk Certified Instructor and Unity expert, Carl has taught specialized courses and workshops on game engines, key framing, motion capture, photo-realistic rendering, visual effects, modelling, level editing at companies and education institutes. Currently, Carl is Unity evangelist at the award wining company Unity Technologies . He also runs Fundi 3D where he is involved in the production of games. At The Gaming and Animation Institute of Fredericton Carl oversees the 3D gaming programs and runs the eMentorship program.

When: Tuesday, June 14th, 6pm - 10pm
Where: Bunker Hill Community College

How Much?: Free.  But registration is required.

Refreshments will be served from 6 - 7 pm.  There is free parking in student lots 1 & 2, and there is a Bunker Hill T stop. :)

 

New York Event Just Added:  http://www.meetup.com/Unity-Developers-NYC/events/17245236/ Monday, June 13th!!


 
April 20th Virtual Event Print E-mail

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The Autodesk virtual event had some technical problems, so they have posted all of the presentations to watch on-demand...

You can get there by this link, then use the username and password you received from Autodesk to access the on-demand content.

If you don't have a username and password, use this link to register: http://experience.autodesk.com/go/2164

 


 
3D Stimulus Day Print E-mail

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On Saturday, April 9th Great Eastern will hold our third annual 3D Stimulus Day!

Lunch will be provided.

Location: Mt. Ida, Newton, MA

Time: 9:00am  - 5:00pm

Schedule:

9:00

-

9:30

Check-in & Coffee

 

9:45

-

10:45

GETTING A JOB IN 3D

Chad Moore, Turbine & Rigging Dojo

11:00

-

12:00

COMBINING 2D & 3D IN UNITY

 

Alex Schwartz & Yilmaz Kiymaz

Owlchemy Labs

12:00

-

1:00

Lunch & Tradeshow Expo

 

1:15

-

2:15

TECH ART PANEL:

Moderator: Chad Moore

 

Brandon Bateman, Turbine

 

 

 

Elliott Mitchell, Vermont Digital Arts

Farley Chery, Freelancer/Instructor

Justin Woodard, Turbine

Ryan Griffin, Turbine

2:30

-

3:30

Pipeline for Modeling Normal

Mapped Characters

Willem Van Der Schyf,

Tencent Boston

3:45

-

+

Snacks & Tradeshow Expo

 

Presentations this year include:

  • Chad Moore of Turbine and Rigging Dojo, with Job Hunting Tips for 3D Artists
  • Alex Schwartz and Yilmaz Kiymaz of Owlchemy Labs, presenting Mixing 2D and 3D in Unity
  • A panel-discussion with various tech artists from local game companies, mediated by Chad Moore
    • Ryan Griffin, Senior Character TD, Turbine
    • Elliott Mitchell, Vermont Digital Arts
    • Brandon Bateman, Senior Tech Artist, Turbine
    • Farley Chery, Instructor, ITT Institute and Bunker Hill Community College
    • Justin Woodard, Technical Artist, Turbine
  • Willem Van Der Schyf, Tencent Boston, presenting his Workflow for Character Creation using Max & ZBrush
  • Afternoon networking session upstairs with demos from local individuals and companies including Brass Monkey, Vermont Digital Arts, Owlchemy Labs, 3d Camera Technology, Mocap with Kinect and Motion Builder and lots more!!!

 

Please send any questions you would like addressed by the tech art panel to This e-mail address is being protected from spambots. You need JavaScript enabled to view it - anything you've wanted to know about tech art but haven't had six pros on a panel to answer your question?   Well, here's your chance!

Here's a link to last year's recap and photos!


 
Great Eastern's Training Courses Print E-mail

Great Eastern has crafted our training courses to fit your needs... please visit our training site, Training Coursesto see all the courses we offer.

Our class size is small, all courses are hands-on with state of the art technology, and best-in-class software programs.

Our instructors are real-world professionals, just like you, who are experts in their field and have figured out the best and most efficient ways to get the job done.

Whether you want to expand your skills set, learn a new program, or are just starting out... we have a course to fit your needs.

If you are looking for training for your department, or even your entire organization, see our custom training info here.

 

 


 
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